
(Hooray for another year of clunky segues).

With that out of the way, let’s move on to talking about the games that are so good they’re good. I can’t recommend XB2 to anyone, but it comes the closest out of any game I’ve played to being “ The Room” of video games with its abysmal and stilted English voice acting, ludicrous semi-parodic JRPG plot and hilariously complex battle system, Xenoblade Chronicles 2 really manages to live up to the rare adage of ‘so bad it’s good’. The other stupidly long JPRG Xenoblade Chronicles 2, I have yet to come close to finishing, but while it lacks the polish of P5, it makes up for it in sheer campy fun. I completed Persona 5, and wrote an extensive review of it on this site, which I’d encourage you all to read if you feel it deserved a place on my list this year. I also want to shout out the two 90+ hour JPRGS I played this year, mainly so I don’t feel that my time was wasted on them. With a subtle story playing out in the background, and amazingly detailed visuals populating the foreground, this game narrowly missed out on a spot on my list, because its short length meant that I was left a little unsatisfied. That one game is Gorogoa, a puzzle game that is unlike any other I’ve played in its central puzzle mechanic, which involves the manipulation of painstakingly drawn illustrations in order to guide the central character to his goal. I have three games I wanted to shout out this year, although I can only give one of them an unqualified recommendation. But the games I did manage to play were almost all at a higher standard than what I normally consume, further proving the strength of 2017 as a year for pop culture.

#GOROGOA MOVE COUNTER TV#
Because of their nature as more time consuming and expensive than films and tv shows, I didn’t get the chance to play too many games in 2017 (something further complicated by me moving somewhere without a TV in September).
